CONTEXT


Designathon is an annual 24hr design challenge conducted globally by Value labs; the 2021 version's brief revolved around the mental and physical health of working people during the Pandemic and WFH, we narrowed down on "Happiness"

What is Happiness?

The pursuit of happiness makes you unhappy. Joy of life lies in the spontaneous moments of life, in the little things. There is no formula to finding happiness but sometimes all you have to do is PAUSE - take a break and may be meet a friend or two for coffee, connect and converse.

Will to Stay Happy

Happiness is subjective. Everyone finds their own happiness but we can find little windows in life which eventually leads you to be more happy.

We found that for many, happiness come from

taking a break

having no expectations

connecting

little things in life

Our philosophy is that interacting with certain touchpoints in your life have the potential make you happier. We want to try and nudge one particular touchpoint i.e, taking a break. This single nudge can create ripples that touch other points and finally leading to pleasant uncertainities in life.

Ideation

Paresh

Chopra

Occupation

Lead UX Designer

Location

Banglore, Kanataka

Age

Tech

29

Family

Single

Smart phone

Social Media

Digital Footprint

Paresh is a tech savy guy, who tends hang out with friends and colleagues. Just as the pandemic swept through he is in a state of distress, uncertainty of job, misses his usual tea breaks that he usually takes time to rejuvunate as he works.

Biography

Needs

Find balance between feeling good about himself, being able to maintain her lifestyle, while dealing with the problems.

The screentime has shot up since the pandemic and wants to crub that, zoom and other meetings is tiersome and drains energy

Needs companionship with his colleagues to discuss work and life.

Lockdowns and curfews makes it hard to socialise

Avoiding screen time

Connecting with collegueas and other friends during break

Being able to be productive and maintain a balance

Getting involved without any distractions

Pain points

Rani

Kapoor

Occupation

Student

Location

Indore, MP

Age

Tech

19

Family

Single

Smart phone

Social Media

Digital Footprint

Rani is a college student who loves meeting her friends in school. After college she spends her evenings at her grandmothers place. With the pandemic and the lockdown she is stuck at her house and lost connection to a whole lot of routine things that happens normally in person enviroinment.

Biography

Needs

The online setting is making it hard as a student to concentrate.

Need pockets of time to communicate to friends of the batch, avoiding screen time.

Beyond school and socialising the factor of loneliness is a concern

Alertness is a concern in online mode of education

Addressing loneliness and less screentime

Screentime affects attentiveness

Socializing online

Pain points

What the pandemic did to us

People lost the work life balance. Individuals were seggregated away from their loved ones, jailed and locked in front of screens. Loneliness created anxiety and depression.

We forgot to BREATHE.

There was no one to tell us it was okay to Take a Break.

Finding Joy in spontaneity

To identify and enhance the positive moments in life, nudging people to take a break, to pause from the daily chaos and to connect and converse with their comfort group in spontaneous and tiny moments of a day.

The final idea is based on the concept of how in an office scenario, your friends taking a coffee break nudges you to take a break.

The talks, discussions,sharing concerns and what not that happens during this short break is a tiny moment of happiness in a long days work.

Design Philosophy

The idea is not to create another long set of interactions with strenuous screen time, but to create a small nudge to get the users off the app instead of push notifications that drive them as digital addicts. The vision is to create a habit in the user that eliminates the need for the app itself.

Technology should fade into the background and feel like nothing


-Carl Pei

(Oneplus co-founder, CEO of nothing tech)


Information Architecture

First time user

if

time = time set by user

OR

time =avg. time of exhausion

(learned by ML

with user activity)

animation

indicating

time @ keyboard

Wireframes (Low Fidelity)

Branding

Palette

Typeface

Logo

Derived from the common gaming slang AFK is an announcement to self to take a break, to step away and to connect with people.

Away From Keyboard

Maxular

Poppins

User Interface

Welcome Jeena

Away From Keyboard

Pick a widget

get more widgets

Pick a widget

get more widgets

Desktop widget splash screen.

User gets the option to select their widget.

The algorithm first prompts the user to enter the time they want to work for before going AFK.

Changing status widget. An ongoing screen overlay being a constant reminder of the hours spent working.The more time spent on the machine, the fuller the container gets.

Just when the time is right and one has worked enough hours and a friend is taking a break a metaphorical widget goes off to nudge the user to take a break. The choice is again with the user to either accept or reject the notification.

On AFK , select a mode to nudge your friends

Drag and drop the nudge to your friend

While working, get your status

Add new friends and groups

Santosh

Jeema

Soup

outgoing nudge

Splashscreen

Pick a nudge

Recieving nudges

Nudge ur friend

the nudge animation

Smart watch

THANK YOU

Pick a Nudge

Raj

Seema

Mitali

Send to a friend

Incoming Nudge

Raj

Incoming nudges

Raj

Next project

UX/UI DESIGNER

DESIGNED THE USER INTERFACE OF NESCAFE'S COMMERCIAL COFFEE MACHINE SCREEN

A not so common digital device with different use cases was challenging and exciting to design the UI screens.

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